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Michael Chae
Michael Chae
Senior II 3D Artist at Blizzard Entertainment
Irvine, United States

Summary

Well rounded 3D Artist who is passionate about creating environments and props that are fully optimized for the game and provide memorable scenes for the players. Skilled both high poly and low poly asset creation.
Also skilled in animation, visual effects, and world building.
Speaks in both English and 안녕하세요 :)

Skills

3D Modeling3D AnimationConcept ArtEnvironment ModelingEnvironment DesignDigital SculptingVisual Effects

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Keyshot
Keyshot
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Unity
Unity
DDO
DDO
NDO
NDO
Knald
Knald
xNormal
xNormal
CrazyBump
CrazyBump
Houdini
Houdini
Marvelous Designer
Marvelous Designer
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter

Productions

    • Video Game
      Diablo 4 - Vessel of Hatred
    • Year
      2024
    • Role
      Senior Props and Interactives Artist II
    • Company
      Blizzard Entertainment
    • Video Game
      Diablo 4
    • Year
      2019
    • Role
      Senior Interactive Prop Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Starcraft 2 - Nova Covert Ops
    • Year
      2016
    • Role
      3D Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Starcraft 2 - Legacy of the Void
    • Year
      2015
    • Role
      Associate 3D Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Wasteland 2
    • Year
      2014
    • Role
      3D Prop Artist
    • Company
      InXile Entertainment

Experience

  • Senior Props and Interactives Artist II at Blizzard Entertainment
    Irvine, US
    March 2023 - Present

    - Created optimized game ready props and rigged assets for destruction.

    - Worked closely with directors for in-game cutscene and world building

    - Improved pipelines for the art department, and mentor team members.

    - Handle asset creation, world building, VFX, rigging, skinning, and animation.

    - Handle memory, frame rate optimization.

  • Senior Interactive 3D Prop Artist at Blizzard Entertainment
    Irvine
    March 2021 - March 2023

    - Created optimized game ready props and rigged assets for destruction.

    - Worked closely with directors for in-game cutscene and world building

    - Improved pipelines for the art department, and mentor team members.

    - Handle asset creation, world building, VFX, rigging, skinning, and animation.

  • 3D Artist at Blizzard Entertainment
    Irvine, United States of America
    March 2016 - March 2021

    - Created Optimized game ready props and rigged assets for destruction.

    - Worked closely with art directors, designers, and tech artist for in game effects and animations.

    - Created Multiplayer Environment and solved in-game problems.

  • Associate 3D Artist at Blizzard Entertainment
    Irvine, United States of America
    March 2014 - March 2016

    - Created Optimized game ready props. Also created realistic and stylized textures for Starcraft 2.

    - Worked on the both animation and visual effect for Starcraft 2 Campaign Art.

    - Solved in-game problems and created high to low poly props, and optimized props.

  • Prop Artist at InXile Entertainment
    Newport Beach, United States of America
    August 2013 - February 2014

    - Created Optimized game ready props ad realistic both realstic and stylized textures for Wasteland2.

    - Solved in-game problems and created high to low poly props, and optimized props.

    - Worked closely with and reported directly to the Art Director, Tech Artist, and Environment Artists