Well rounded 3D Artist who is passionate about creating environments and props that are fully optimized for the game and provide memorable scenes for the players. Skilled both high poly and low poly asset creation.
Also skilled in animation, visual effects, and world building.
Speaks in both English and 안녕하세요 :)
- Created optimized game ready props and rigged assets for destruction.
- Worked closely with directors for in-game cutscene and world building
- Improved pipelines for the art department, and mentor team members.
- Handle asset creation, world building, VFX, rigging, skinning, and animation.
- Handle memory, frame rate optimization.
- Created optimized game ready props and rigged assets for destruction.
- Worked closely with directors for in-game cutscene and world building
- Improved pipelines for the art department, and mentor team members.
- Handle asset creation, world building, VFX, rigging, skinning, and animation.
- Created Optimized game ready props and rigged assets for destruction.
- Worked closely with art directors, designers, and tech artist for in game effects and animations.
- Created Multiplayer Environment and solved in-game problems.
- Created Optimized game ready props. Also created realistic and stylized textures for Starcraft 2.
- Worked on the both animation and visual effect for Starcraft 2 Campaign Art.
- Solved in-game problems and created high to low poly props, and optimized props.
- Created Optimized game ready props ad realistic both realstic and stylized textures for Wasteland2.
- Solved in-game problems and created high to low poly props, and optimized props.
- Worked closely with and reported directly to the Art Director, Tech Artist, and Environment Artists